The Bestest Bromad Commandar Evar – Tctional!
By Tcional
Overview
- Mission: Firefight
- Forces: Tunguska versus Tohaa (300)
- Deploy First: Tunguska
- First Turn: Tunguska
Lists:
Tunguska:
LI Pojebani Kriza Boracs
KRIZA BORAC (360º Visor) Mk12, Submachine Gun ( ) / Heavy Pistol, CC Weapon. (0 | 57)
KRIZA BORAC (Lieutenant) Heavy Machine Gun / Heavy Pistol, CC Weapon. (1.5 | 54)
GRENZER (Forward Observer, Sensor, NCO) Combi Rifle, Light Flamethrower(+1B), Flash Pulse / Pistol, Breaker Pistol, CC Weapon. (0 | 29)
ZONDNAUT Spitfire / Pistol, CC Weapon. (1.5 | 30)
ZONDMATE Chain Rifle, Smoke Grenade Launcher / PARA CC Weapon(-3). (0 | 5)
HOLLOW MEN Missile Launcher, Chain-colt / Breaker Pistol, CC Weapon. (1.5 | 33)
REAKTION ZOND Heavy Machine Gun / PARA CC Weapon(-3). (1 | 25)
PUPPET MASTERS (Minelayer) Submachine Gun, Shock Mines / Pistol, CC Weapon. (0.5 | 14)
TRANSDUCTOR ZOND Flash Pulse / PARA CC Weapon(-3). (0 | 7)
DAKTARI Combi Rifle ( | MediKit) / Pistol, CC Weapon. (0 | 14)
ZONDBOT PARA CC Weapon(-3). (0 | 3)
SPECTOR (Parachutist, Combat Jump) Boarding Shotgun, Drop Bears / Pistol, E/M CC Weapon, DA CC Weapon. (0 | 33)
9 1 1 | 6 SWC | 299 Points | Open in Infinity Army
Tohaa:
Tohaa
GROUP 1 8 1GAO-RAEL Sniper Rifle / Pistol, CC Weapon. (1 | 33)
GROUP 2 5 2 1
KAELTAR (Chain of Command) Combi Rifle, Flash Pulse ( | 2x SymbioMate) / Pistol, PARA CC Weapon(-3). (0.5 | 28)
TAAGMA Breaker Combi Rifle, Nanopulser / Pistol, CC Weapon. (0 | 16)
KERAIL PRECEPTOR Submachine Gun, Smoke Grenades / Pistol, PARA CC Weapon(-3). (0 | 24)
SURDA SYMBIOBEAST Pulzar / Viral CC Weapon. (- | 8)
TAQEUL (Chain of Command) Spitfire, Nanopulser, Pheroware Tactics: Endgame, Pheroware Tactics: Mirrorball / Pistol, CC Weapon. (1.5 | 42)
KAELTAR Light Shotgun, Flash Pulse, SymbioBomb ( | SymbioMate) / Pistol, PARA CC Weapon(-3). (0 | 15)
MAKAUL Heavy Flamethrower, Contender, Eclipse Grenades / Pistol, Viral CC Weapon. (0 | 13)
CHAKSA AUXILIAR (Sensor, Baggage) Heavy Flamethrower(+1 Dam) ( ) / Pistol, CC Weapon. (0 | 10)
LIBERTO (Minelayer) Light Shotgun, Shock Mines / Pistol, CC Weapon. (1 | 8)
TAQEUL (Lieutenant [+1 Command Token]) Viral Combi Rifle, Nanopulser, Pheroware Tactics: Endgame, Pheroware Tactics: Mirrorball / Pistol, CC Weapon. (0 | 39)
SUKEUL Heavy Machine Gun, D-Charges / Pistol, Breaker Pistol(+1B), CC Weapon. (1.5 | 34)
MAKAUL Heavy Flamethrower, Contender, Eclipse Grenades / Pistol, DA CC Weapon. (0 | 13)
CHAKSA AUXILIAR (Sensor, Baggage) Heavy Flamethrower(+1 Dam) ( ) / Pistol, CC Weapon. (0 | 10)
CHAKSA AUXILIAR (Sensor, Baggage) Heavy Flamethrower(+1 Dam) ( ) / Pistol, CC Weapon. (0 | 10)
DIPLOMATIC (CC Attack [-3], Journalist L1 [+3]) Nanopulser, Flash Pulse, Pheroware Tactics: Eraser / Pistol, CC Weapon. (0 | 5)
5.5 SWC | 300 Points | Open in Infinity Army
Deployment
Puppetmaster is cool on his own, right? Cheap order, Minelayer option and Counterintelligence make him one of my favourites in N4 since, Limited Insertion (r.i.p.) lists are no longer protected from taking two Regular Orders by your opponent on your first turn. Auto-include in a list like this for me and automatically goes to the safe spot with his mine covering approach to my ML Hollow-Man. TR Zond in the middle to cover as much as possible and a Transductor on the left near a Daktari to cover some part of the table there. Zondnautica as far as possible because I love to lose her in her first Impetuous Order for apparently no reason at all. And a Kriza Boracs Haris with a Grenzer. Writing this I realised that it was an illegal fireteam since, none of them has Haris special skill and thus I have cheated. Other than using NCO rule once it didn’t have that much of an impact on this game, so I will roll on with that.
Sooo… after being in the game for 3 years I still don’t recognize Tohaa units from one another. Basically there were 3 Triads in 3 zones of Tohaa’s DZ. Middle had an HMG Sukeul and Taqeul, right one was equipped with Taquel Spitfire and the left side had Gao-Rael. Liberto with Chaksa and Delegate were covering Krizas’ approach, while Surda was ready on the left flank to go after my Puppetmaster and Hollow-Man.
Turn 1
Top of 1 – Tunguska
The (as we now know) illegal fireteam goes all in. HMG Kriza takes some shots against HMG in the middle, taking out Symbiomate from Sukeul and putting Chaksa down (there are 3 Krizas on the pic for measurement purposes).
Another approach to the next building to take out Liberto and attack Delegate in the next few Orders.
At this point as always I forgot to take some pics but, Delegate got shot down, and Kriza fell back with Grenzer on his back.
Bottom of 1 – Tohaa
Revenge time! Gao-Rael takes out my TR Remote in two Orders and a Flash Pulse Remote.
Next up! Chaksa charging at my illegal Haris. Flamethrower starts spitting fire…
… and get shot down by Kriza’s Heavy Pistol while putting a Wound on him and burning Grenzer to ashes. Having one problem less, Taqeul with Spitfire gets his eyes on my Kriza and finishes him off.
HMG Sukeul tries his luck against my ML Hollow-Man, but get’s blasted off the table.
With that option being closed, Spitfire Taqeul goes in on my remaining Kriza and manages to Isolate him.
Turn 2
Top of 2 – Tunguska
HMG Kriza was my Lt and now I’m in Loss of Lieutenant. Zondnautica gets into Taquel’s LoF and get’s Isolated.
Kriza managed to Reset himself at this time and attacks Taquel on his own burning through my CT’s but taking him down.
Bottom of 2 – Tohaa
Lt Taqeul with Makaul take the middle part of the table with it’s Panoply but don’t take anything out. That’s all I have recorded through screenshots, but it’s pretty probable that on that turn also my Kriza died.
Turn 3
Top of 3 – Tunguska
Isolated Zondnautica gets closer to my HVT to protect her in following turn and successfully completes Net-Undermine Classified Objective.
One more trick was up my sleeve. Raoul! He lands near the middle, takes on Makaul in Saturation Zone from Localized Decompression, but fails to shoot him down, but goes into CC and tonfas him down.
Another target for Raoul is pretty close. It’s the Taqeul, but I have few Orders left and need to be lucky in my rolls.
…aaaaand Taquel lives. It’s a shame, because he was a lieutenant and I could get crucial Objective Points for that kill.
Bottom of 3 – Tohaa
One thing to finish the game off for Tohaa. Surda makes a run for my Hollow-Man’s nest. Surda dodges the Mine, jumps on Puppetmaster. Surda and Kerail manage to survive and bite Puppetmaster to death and proceed to chomping on Hollow-Man’s armor and insides.
Sadly Tohaa won 5-1, but right now I think it was the only fair result considering my misplay on the Kriza Haris.
Post Game Analysis
Limited Insertion lists are definitely my favourite ones, but I’m having real trouble running them. Especially now in N4 when we have no protection against losing 2 Orders through CT use and everybody is running 15 Orders. In the previous iteration (back in N3) I had Hollow-Man instead of a Grenzer and another friend that played Spiral Corps against this list chomped through 7 models on top of round 1 with Draal and an Impersonator so this game was much more fun for me. New Tohaa are super annoying with Endgame working basically like old Jammer, but being even better at the same time (B2 and AP ammo vs BTS).
Long range HMG and MK12 with SMG for short range support look to me like an all rounder for attack. Probably using them separately could be better to keep HMG at long ranges and protected against shenanigans like Isolation.
Kriza itself is at the same time stronger and weaker compared to N3. Now his +1B stacks with Fireteam bonuses, but his Full Auto L2 got reduced to Mimetism that gets countered by MSVs.
Two Krizas seem fun and I will definitely try them again. Just like double Szally or 4 SWAST Taskmasters that I have tried in the past.
Cheers!
Piotr
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